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Documentation Index

Fetch the complete documentation index at: https://docs.loraverse.io/llms.txt

Use this file to discover all available pages before exploring further.

Create Mode Workflows panel
Workflows are structured generation panels. Each one is pre-configured for a specific kind of output. You pick an entity, set a few parameters, and generate. The Prompt Engine compiles the prompt from your entity’s DNA, so you’re directing, not describing.

What’s in the panel

Cast

Portrait Generator ·
Expression Sheet ·
Pose Sheet ·
Edit Expression (docs coming) ·
Pose Editor (docs coming)

Locations

Environment Generator ·
Build 3D Set ·
Camera Control ·
Environment Coverage (docs coming) ·
Splat Enhance (docs coming)

Wardrobe & Items

Garment Generator (docs coming) ·
Prop Generator (docs coming)

Production

Soundstage Composer (docs coming) ·
Scene Coverage (docs coming)

Utility

Grid Splitter ·
Image Combine ·
Freestyle (docs coming) ·
Custom Skill (docs coming)

Portrait Generator

Generate a character portrait from their DNA. Pick your character, dial in the model, visual medium, and tone. Adjust format, length, and style weight in the Prompt Engine, or leave the defaults and generate. Use this to build a character’s initial look, or to generate new variations before setting canonical.
Portrait Generator workflow

Expression Sheet

Generate a 2×2 grid of your character in four distinct emotional states. Assign an emotion to each panel: Neutral, Happy, Sad, Angry, Surprised, Fearful, Determined, Contemplative, Smirk, Exhausted. Optionally drop in a vision reference to anchor the look. Four frames. One generation. Each emotionally distinct.
Expression Sheet workflow
Expression Sheet output example

Pose Sheet

Generate a 2×2 grid of full-body poses for your character. Assign a pose to each panel: Neutral Front, 3/4 Relaxed, Walking Stride, Reach/Interact, and more. Load a reference portrait to hold the character’s look across poses. Use the output as pinned range references. The four-panel grid gives you the body-language library the character needs for scene work.
Pose Sheet workflow
Pose Sheet output example

Environment Generator

Generate a cinematic location from your project’s environments. Set the shot type (Establishing, Wide, etc.), render mood, aspect ratio, and an optional focus target. The Prompt Engine compiles from your environment’s DNA. Use this to build an environment’s canonical look, or to generate lighting and mood variations before pinning references.
Environment Generator workflow

Build 3D Set

Turn an environment into an explorable 3D world. Once built, open the Location Scout to orbit the space, set your lens (focal length, depth of field, distance/zoom), frame the shot, and snap. Each snap becomes a source image for further generation. This is how you establish camera geography for a location before you’ve shot a single scene.
Build 3D Set workflow
Location Scout view

Camera Control

Reframe an existing image with a precise camera rig. Load a source portrait or scene frame, then drag the 3D orbit to reposition (Rotation, Vertical Tilt, Distance/Zoom). Use Quick Picks (Hero Shot, Dramatic Low, Profile Right, 3/4 View) for fast presets, or expand Fine Tune and Advanced Settings for frame-level control. Use this when you have the right image but the wrong angle.
Camera Control workflow

Grid Splitter

Split a composite generation into individual tiles. Set the rows and columns, preview the grid overlay on the source image, and split. Each tile lands as its own frame in the Library. Use this after generating an Expression Sheet or Pose Sheet to extract individual frames for pinning or scene use.
Grid Splitter workflow

Image Combine

Combine up to 25 images into a single composite. Select your source images, configure the grid layout in the next step, and combine. Useful for building reference sheets, mood boards, and multi-character layouts.
Image Combine workflow