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Documentation Index

Fetch the complete documentation index at: https://docs.loraverse.io/llms.txt

Use this file to discover all available pages before exploring further.

Loraverse is built around one load-bearing primitive — the . An entity is a structured creative decision. A character isn’t a prompt that worked once. It’s an entity with a name, an identity, a visual history, and a place in your production. The same is true of environments, props, and styles. Once you’ve decided who someone is or what a place looks like, that decision stays decided.
A character generated and reused across shots
An environment as a reusable entity
Every entity carries — a structured creative identity. For a character, the DNA holds:

Identity

Name, species, age, role, heritage, body.

Story

Backstory, driver, archetype, emotional register.

Look

Visual tags, signature items, wardrobe defaults.

Physical

Height, build, defining features.
The schema draws from psychology and literary character craft. Carl Jung’s work on archetypes, the dimensions of character that screenwriters and novelists have used for over a century. What makes a character feel like a person, not a description of a face. A character generated in Create can appear in Compose without losing themselves, hold their look across Dailies takes, and travel cleanly inside a Character Pack from Dispatch. The entity is the same entity, everywhere.
The same cast and environment, composed into a scene
Entities are how Loraverse remembers. DNA is what’s remembered.